Shows how to insert Blobs into an existing 3D scene
Evaluator-generated 3D object using heightmap, LowQ applied to output.
Shows how to distort an evaluator object using a heightmap.
Another heightmap example. 'i loop' and 'j loop' are used here to close the torus on all sides.
Demonstrates use of heightmap and 'i loop'.
Shows how to render parts of an evaluator object as wireframe.
Good example of morphing heightmaps.
Another Evaluator3D object. An Evaluator3D plane is used here to do feedback and blur the inputscreen.
How to let a 3D object fly through the Donkey tunnels.
Another Donkey example.
Shows how to get a nice lighting effect by subtracting the second texture and how to insert a Text3D into an existing 3D scene (Evaluator3D in this case).
Just a little example of the starwars scroller.
Transparent cube that gets distorted by the 'Melt' Warp-effect.
WAXRotate and TimeBlur are used here to get a crazy self-morphing 3D thing.
The magic of WAX - 2D to 3D. Note: this composition uses the Advanced Package
Very nice example of how to turn a 2D buffer into a WAX grid.Note: this composition uses the Advanced Package.
Shows how to use the ChromaKeyPRO in combination with the Xtract plugin to blend a keyed image into a 3D scene. Also uses the Distorter plugin.
Shows how to use the Distorter for feedback effects.